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2015 – Blender Conference talk: Simulating materials with unusual microstructures

2015 – Blender Conference talk: Simulating materials with unusual microstructures

This project contains some downloads and additional information for my Blender Conference 2015 talk.

2014-10 – Blender 3D Stuff

2014-10 – Blender 3D Stuff

Various 3D objects and scenes, done with Blender and Cycles

2013-10 – 3D-Printed Sansa Clip+/Zip Car Holder

2013-10 – 3D-Printed Sansa Clip+/Zip Car Holder

A 3D-printed part that integrates a Sansa Clip+/Zip music player into a car dashboard.

2013 – Satnav Hacking

2013 – Satnav Hacking

Injecting your own 3D car into a commercial satnav system

2013 – Grade System (FH JOANNEUM)

2013 – Grade System (FH JOANNEUM)

A browser-based utility to help grade visual student works fairly and consistently, and for generating useful feedback.

2010 – Wheel Loader Hull Design (LIEBHERR)

2010 – Wheel Loader Hull Design (LIEBHERR)

Hull Design for a LIEBHERR LB566 wheel loader, shown at the 2010 construction machine exhibition in Munich.

2009 – Geopark Dellach (FH JOANNEUM)

2009 – Geopark Dellach (FH JOANNEUM)

Visualisations and other graphical works for the permanent exhibition at the Geopark Dellach, Kärnten, Austria.

2007 – Diploma Thesis (AUDI AG)

2007 – Diploma Thesis (AUDI AG)

Diploma Thesis for AUDI AG: Optimized Creation of Virtual Environments for Driving Simulators

2006 – Driving Simulator Scene <em>Ettinger Straße</em> (AUDI AG)

2006 – Driving Simulator Scene Ettinger Straße (AUDI AG)

Detailled 3D model of the Ettinger Straße in Ingolstadt, for the driving simulator at AUDI AG

2006 - How To Build A PC

2006 - How To Build A PC

A Flash minigame about building a PC from parts.

2005 – Citizen Space Master

2005 – Citizen Space Master

Renderings of a detailled 3D model of a watch.

2006 – Plastic (Skin)

2006 – Plastic (Skin)

Minimalistic skin with its own true type font.

2004 – Stadthalle Graz 3D

2004 – Stadthalle Graz 3D

A realtime 3D model of the Stadthalle (convention center) in Graz, using the Unreal Engine 2 Runtime, for visualizing an exhibition.

2003 – <em>Unreal Tournament</em> Maps

2003 – Unreal Tournament Maps

A collection of multiplayer maps for Unreal Tournament

Random (Deathmatch)

Random (Deathmatch)

A medium-sized map with very fast gameplay. 2-6 players.

Rah'Dick's Subway Station (Deathmatch)

Rah'Dick's Subway Station (Deathmatch)

A Berlin subway station with functioning subway trains! 6-12 players.

Left Over Fortress II (Deathmatch)

Left Over Fortress II (Deathmatch)

A small map that was created in the style of Quake II. 2-4 players.

LAN-Dome (Deathmatch)

LAN-Dome (Deathmatch)

A circular map with a very simple structure but surprisingly good playability. 2-8 players.

Horror (Capture The Flag)

Horror (Capture The Flag)

A very dark map with deadly abysses. 2-8 players.

Circular Panic (Capture The Flag)

Circular Panic (Capture The Flag)

A very small and claustrophic map with a nice surprise on the roof. 2-4 players.

2002 – Pasteur High School Berlin 3D

2002 – Pasteur High School Berlin 3D

A realtime 3D model of the former Pasteur high school in Berlin, for Unreal Tournament.