Manipulating bokeh through optical element simulation in Blender Cycles
A Blender Add-On for generating lots of random trees.
How to create high dynamic range equirectangular photos using cheap equipment and Free & Open Source software.
This project contains some downloads and additional information for my Blender Conference 2015 talk.
Various 3D objects and scenes, done with Blender and Cycles
A 3D-printed part that integrates a Sansa Clip+/Zip music player into a car dashboard.
Injecting your own 3D car into a commercial satnav system
A browser-based utility to help grade visual student works fairly and consistently, and for generating useful feedback.
Hull Design for a LIEBHERR LB566 wheel loader, shown at the 2010 construction machine exhibition in Munich.
Visualisations and other graphical works for the permanent exhibition at the Geopark Dellach, Kärnten, Austria.
Diploma Thesis for AUDI AG: Optimized Creation of Virtual Environments for Driving Simulators
Detailled 3D model of the Ettinger Straße in Ingolstadt, for the driving simulator at AUDI AG
A Flash minigame about building a PC from parts.
Renderings of a detailled 3D model of a watch.
Minimalistic skin with its own true type font.
A realtime 3D model of the Stadthalle (convention center) in Graz, using the Unreal Engine 2 Runtime, for visualizing an exhibition.
A collection of multiplayer maps for Unreal Tournament
A medium-sized map with very fast gameplay. 2-6 players.
A Berlin subway station with functioning subway trains! 6-12 players.
A small map that was created in the style of Quake II. 2-4 players.
A circular map with a very simple structure but surprisingly good playability. 2-8 players.
A very dark map with deadly abysses. 2-8 players.
A very small and claustrophic map with a nice surprise on the roof. 2-4 players.
A realtime 3D model of the former Pasteur high school in Berlin, for Unreal Tournament.